CV of Pär Bäckström

Background

Teacher on internet based artclass, Konst fortsättning , at Malmfältens Folkhögskola , Kiruna

Florence academy of art A school in Florence dedicated to the training of realist painters. (2008-2011)

Atelier Stockholm. A year and a half at a school in Stockholm dedicated to the training of realist painters. (2006-2008)

Pernbys artschool. A two year school of arts focused on painting and drawing. (1999-2001)

Birkagården, under Bo Ljung and Anne-Lie Larsson Ljung (now Klassiska Konstskolan , medborgarskolan). Part time studies in painting and drawing. (1998-1999)

Basic sculpture, 10p, at LTU in Skelleftea. Ten weeks of intense anatomical and creative character sculpting directed towards the games and movie industries. (summer 2006)

Computer graphics for media, 40p. One year at Nordic school of scenografy with 3D graphics and related areas. (1997-1998)

Computer Science program at KTH 171.5p (1994-) with masters thesis: Minnesspår och virtuella världar (Memory traces and virtual spaces). abstract

Course responsible and teacher for maya course 'Expression through virtual 3d environments' of four corse credits (one month of studies) at Dramatiska Institutet (institute of drama). (given in spring 2004 and in autumn 2005)

Four years as research engineer at CID, Center for User Oriented IT design. Mainly working with projects concerning virtual reality and real time graphics and also giving classes and student projects in 3d graphics with maya. (2001-2005)

Summer and part time creating avatars and other computer graphics related work at CID. (1998-2001)

Some projects, participated in while working at CID:

The space expedition. Built a virtual space base in 3d for use in an exhibition at The swedish muesum of Natural History (Naturhistoriska riksmuseet)

Klara1899. A project about history telling in 3d by Stockholms stad (The City of Stockholm). Introduced them to 3d technology and built a model of the Church of Klara.

Heatmap. A project about visualizing visitor activity within a room of the National Museum of Technology museum. Built a 3d model of the room Teknorama and programmed a visualization application to put it in.

Learning and engagement in a 3D environment— Teaching through the Art of Memory. Programmed a simple game engine and built all 3D content.